Noble

Noble

The noble court is an ill place for those who are not trained to withstand it. Those who are not bred to experience it.

HP & Defenses

Nobles possess a d8 Hit Die, and they start the game with 40 Hit Points (plus double Constitution and other modifiers). By spending 3 XP the Noble can gain a Hit Die, increasing their Hit Points accordingly.

They also receive a +2 bonus to Reflex Defense and Will Defense.

Stat Bonuses

Monks receive a +1 bonus to one of the following attributes; Dexterity, Intelligence, or Charisma.

Increasing these attributes outside of character creation is done at a discount (10 XP per increase instead of 20 XP)

Attack Bonus

Nobles receive a +1 Attack Bonus.

By spending 5 XP the Noble can increase their Attack Bonus by +1, to a maximum of +10.

Skill Points

Nobles receive 1 rank in the following skills at character creation;

  • Awareness

  • Deception

  • Knowledge (History, Nobility, Humanoids, and Tactics)

  • Linguistics

  • Persuasion

Charm

Nobles have a pool of social energy they can expend to make themselves act proper and right in a social situation. This pool is equal to 3 + Charisma, and 1 point can be spent per round in order to add +1d6 to a Charisma-based skill. This extra d6 explodes on 6 results.

Immense Presence

Nobles have a certain air about them which aides their allies, all allies able to see and hear them receive a +2 competence bonus to all Defenses. This bonus is doubled when adjacent to the noble.