Rancor
Fierce bipedal creatures with immense upper body strength and an appetite for sentient beings, they are often the targets of big game hunters.
Rancor
Intensity: 1.9 (Powerful Human)
Disorderly Neutral; Huge; Monstrous Humanoid
Defense
Fortitude Defense: 21 (+5 Natural Hardiness) ; Reflex Defense: 19 (+10 Natural Armor) ; Will Defense: 10
HP: 198 (50 + 12 (Con) + 8d10 + 96) ; Damage Threshold: 31 (21 + 10 (Size) )
Misc: Regeneration 5
Offense
Speed 8 sq.
Melee Bite +16 (2d6+16), 2 Claws +11 (1d8+8 plus Bone Crush)
Space 3x3 sq. ; Reach 3 sq.
Statistics
STR 8, Dex -1, Con 6, Int -5, Wis -2, Cha 2
Attack Bonus +10 ; Casting Stat: None
Feats Power Strike, Improved Power Strike, Double Cleave
Skills Awareness +5
Language None
Special Rancor's Wrath, Bone Crush
Rancor's Wrath (Ex)
The Rancor's bite attack is considered to be Brutish. In addition to this, successful bite attacks deal an additional 1d4 points of bleed damage for 2 rounds.
Bone Crush (Ex)
On a successful attack with a claw attack, a Rancor can make a grapple attempt (the attack is at a +15) and on a successful attack they have the creature in their grasp. If the creature begins their upcoming turn in the Rancor's grapple, they move one step down the condition.
Miscellaneous Information
Environment any
Organization solitary, pair, or colony (1d6+3)
Universe any
Treasure none