Energy Grasp
Energy drips from your finger tips, allowing you to touch an opponent and harm them.
Spell Type: Arcane {Fire, Water, Earth, or Wind}
EXP Cost: 1
Casting Time: Standard
Target: Adjacent enemy
Goes Against: Reflex Defense
Description: Casting a spell into your hand rapidly and shoving the hand into your desired target. This spell deals 1d8 points of the selected energy type in damage, plus an additional d8 equal to the caster's casting stat, to a maximum of 5d8.
By spending 2 EXP, the caster can add Sonic to the types of damage they can do with Energy Grasp. Sonic damage is resolved as d6s instead of d8s.