Half Ghoul

Half Ghouls are monstrous half-undead creatures with rotting flesh, though despite rotting it doesn't tend to fully rot and fall off.

Physical Description: Though humanoid in appearance, Half Ghouls have rotted skin and sunken eyes. They tend to hunch over to move on all fours when on a chase, but some are less animalistic and travel on their feet only.

Most Common Alignment: Half Ghouls who are more animalistic tend to be Unholy Disorder, however the more human-like Half Ghouls choose Unholy Order.

Most Common Class: Half Ghoul's quickness and hardiness makes it a good Soldier or Rogue, or even a Monk.

Most Common Deity: Half Ghouls worship deities of undeath if anything.

Species Abilities

Stats: +1 to Dexterity and Constitution

Size: Medium

Speed: 4 squares

The Hunger: Half Ghouls recover hit points when they consume flesh (1d8 + Constitution). This must be at least 1 pound of flesh.

Weakened Paralysis: On a critical hit with an unarmed strike or natural attack, the target is paralysed for 1 round.

Darkvision: 6 Squares

Languages: Native Language and Necril