Half Ghoul
Half Ghouls are monstrous half-undead creatures with rotting flesh, though despite rotting it doesn't tend to fully rot and fall off.
Physical Description: Though humanoid in appearance, Half Ghouls have rotted skin and sunken eyes. They tend to hunch over to move on all fours when on a chase, but some are less animalistic and travel on their feet only.
Most Common Alignment: Half Ghouls who are more animalistic tend to be Unholy Disorder, however the more human-like Half Ghouls choose Unholy Order.
Most Common Class: Half Ghoul's quickness and hardiness makes it a good Soldier or Rogue, or even a Monk.
Most Common Deity: Half Ghouls worship deities of undeath if anything.
Species Abilities
Stats: +1 to Dexterity and Constitution
Size: Medium
Speed: 4 squares
The Hunger: Half Ghouls recover hit points when they consume flesh (1d8 + Constitution). This must be at least 1 pound of flesh.
Weakened Paralysis: On a critical hit with an unarmed strike or natural attack, the target is paralysed for 1 round.
Darkvision: 6 Squares
Languages: Native Language and Necril