Muton
Muton are large and aggressive alien creatures who have tons of imprinted memory on combat tactics and weaponry.
Physical Description: Mutons stand a little over 2 meters tall (6'5''), and have bulky frames. They are genetically modified for combat, and are incredibly strong. Despite their strength, their toughness can be overestimated.
Most Common Alignment: Mutons are conquerors and enjoy battle, yet they can easily be influenced by psychic influences. They are commonly Unholy Disorder.
Most Common Class: Mutons may focus on being a Soldier, or other physical oriented classes. They tend to stay away from Psychic due to the threats of being harmed by Psychokinetic damage.
Most Common Deity: Mutons tend to be atheist.
Species Abilities
Stats: +2 to Strength
Size: Large
Speed: 4 squares
Blood Call: As a standard action the Muton can unleash a bestial call, granting a +2 bonus to a single d20 roll this round for other Muton characters within 4 squares.
Intimidating Aura: Mutons can glare at a single target within 6 squares. On a successful Persuasion (Intimidate) check vs. the target's Will Defense, that target is panicked instead of shaken. This lasts for 1 round.
Darkvision: 6 Squares
Languages: Native Language and Aklo
Special: Mutons have a particular weakness to psychic attacks, and are Vulnerable to Psychokinetic damage.
(Image from XCOM: Enemy Unknown)