Peacekeeper (General)

You have a calming presence so supernaturally soothing that people have a hard time harming you.

Benefit(s): Gain a +2 bonus on Deception and Persuasion checks. In addition while in combat you take a -5 penalty to attack and damage and enemies who attempt to harm you take this same penalty. This penalty goes away when you take an act of aggression against the enemy. You also recover a number of additional hit points from healing spells equal to your Charisma.