Pillar of Ice

You summon a pillar from the ground that blocks your opponent's path to you and severing them from their charge.

Spell Type: Nature {Water}

EXP Cost: 4

Casting Time: Immediate

Target: Adjacent square

Goes Against: N/A

Description: You summon a pillar of ice from the ground in an adjacent square. This pillar of ice stops charges, and people who are moving up to attack you and preventing them from getting within reach or using their weapon's natural reach. Once this pillar of ice is summoned and the attack has been prevented the pillar shatters.

By spending 3 EXP to advance this spell you can have the pillar of ice deal damage to the opponent charging you. This is 4d6 points of cold damage.