Trick Step

You use your quickness to befuddle the enemy, making them flinch and tense.

EXP Cost: 2 EXP

Benefit(s): As a swift action, make an initiative check against an enemy within 6 squares of you. If this check beats their initiative check, they are flat-footed until their next turn and take a -1 to all d20 checks. If you fail, you take this penalty instead.