Red Jelly
This specific jelly is infused with a thirst for blood. It seeks out combat endlessly, wishing to absorb the blood spilled from their foes.
Red Jelly
Intensity: 0.2 (Standard Human)
True Neutral; Small; Ooze (Jelly)
Defense
Fortitude Defense: 17 ; Reflex Defense: 5 ; Will Defense: 4
HP: 46 (40 + 6 (Con) ) ; Damage Threshold: 17
DR: DR 5/Slashing or Bludgeoning
Offense
Speed 3 sq.
Melee Slam +5 (1d4+3 plus Technological Malfunction and Blood Consumption)
Space 1 sq. ; Reach 1 sq.
Statistics
STR 3, Dex -6, Con 3, Int -, Wis -6, Cha -6
Attack Bonus +1 ; Casting Stat: None
Feats None
Skills None
Language None
Special Blood Consumption, Technological Malfunction
Blood Consumption (Ex)
Upon dealing damage with its natural attacks, it recovers half of the damage it deals as HP.
Technological Malfunction (Ex)
Due to the spreading nature of a jelly and the by-product of a jelly sticks to the internal bits of technology and can cause it to malfunction. Upon hitting with its slam and the creature it hits is wielding a technological item or wearing technological item, it has a 25% chance of malfunctioning and not working for 8 hours.
Miscellaneous Information
Environment dungeons, urban terrains
Organization solitary or pair
Universe any
Treasure none