Anti-Personnel Claws

Claws sprout from your hands when you need them in order to take down your foes.

EXP Cost: 4 EXP

Benefit(s): As a swift action you can spring forth claws which are then used as weapons. These claws work off of your unarmed strike damage, but deal slashing damage and choose one of the following weapon special abilities to add to these claws: Nonlethal, Brace, Brutish, Reach, Balanced, or Deadly. Once one of these are chosen, it stays active on your claws until you dismiss them (a free action) and they can be called back again as another swift action, choosing a different type of weapon special ability.

For the purpose of the Brutish property, you cannot be two-weapon fighting. For the purpose of the Balanced property, you must possess the Dual Weapon Mastery feat and two-weapon fight with your unarmed strikes.