Constructs
Description
Animated or artificially created objects.
Features
Constructs start with the following.
50 HP (1d10 hit die)
+2 Attack Bonus (+12 max Attack Bonus)
+4 bonus to Fortitude Defense
Constructs receive bonus HP due to their size (starting with Small) as described below.
Small: +10 HP
Medium: +20 HP
Large: +30 HP
Huge: +40 HP
Gargantuan: +60 HP
Colossal: +80 HP
Traits
Constructs start with the following unless otherwise stated.
Their Constitution score is instead changed into an Integrity score, representing their wear and tear. They otherwise use their Integrity score in place of Constitution in cases where Constitution is needed.
Darkvision 12 squares.
Immunity to all mind-affecting effects.
Immunity to disease, holy and unholy damage, paralysis, poison, sleep, and stunning.
Holy and Unholy healing or damage don't work on constructs.
Not subject to fatigue, exhaustion, or nonlethal damage.
Immunity to things that affect Fortitude Defense that wouldn't affect an object.
Cannot be raised or resurrected.
Proficiency with Simple weapons if they possess limbs to hold them.
Constructs do not breathe, eat, or sleep. They can choose to eat or sleep if they want to however.