Undead

Description

Once-living creatures animated through supernatural or scientific means.

Features

Undead start with the following.

    • 40 HP (1d8 hit die)

    • +1 Attack Bonus (+10 max Attack Bonus)

    • Corporeal: +4 bonus to Fortitude Defense | Incorporeal: +4 bonus to Will Defense

    • 1 rank in any 4 skills.

Traits

Undead start with the following unless otherwise stated.

    • Darkvision 6 squares

    • {Corporeal Undead} Their Constitution score is instead changed into an Integrity score, representing the wear and tear of their body. They otherwise use their Integrity score in place of Constitution in cases where Constitution is needed.

    • {Incorporeal Undead} Their Constitution score is instead changed into a Spirit score, representing their connection to the physical world. They otherwise use their Spirit score in place of Constitution in cases where Constitution is needed.

    • Immunity to all mind-affecting effects.

    • Immunity to death effects, disease, paralysis, poison, sleep, and stunning.

    • Not subject to nonlethal damage, fatigue, and exhaustion.

    • Healed by unholy healing spells, harmed by holy harming spells.

    • Immunity to things that affect Fortitude Defense that wouldn't affect an object.

    • Resurrection spells return the undead to their living self on the spot.

    • Proficiency with Simple weapons.

    • Undead do not breathe, and can eat or sleep if they so choose but it's not necessary to survive.