Ghost
Spirits of the dead which stick around due to a tragic death, some are filled with hate while others try to accomplish a goal before passing on.
Ghost
Intensity: 1.2 (Powerful Human)
True Neutral; Medium; Undead (Incorporeal)
Defense
Fortitude Defense: 19 (+4 Spiritual Hardiness) ; Reflex Defense: 17 (+5 Deflection) ; Will Defense: 18 (+4 Mental Resistance)
HP: 102 (40 + 10 (Spi) + 4d8 + 40) ; Damage Threshold: 19
Misc: Immune to non-magical physical damage
Offense
Speed 6 sq. (Fly)
Melee Corrupting Touch +10 (4d6+5)
Space 1 sq. ; Reach 1 sq.
Statistics
STR -5, Dex 2, Spi 5, Int 0, Wis 0, Cha 5
Attack Bonus +5 ; Casting Stat: None
Feats None
Skills Persuasion +10
Language Necril
Special Corrupting Touch, Incorporeal Touch
Corrupting Touch (Su)
A ghost's touch deals the damage listed in corruption damage as opposed to any physical form of damage. In addition to dealing damage, a second attack is made against the character's Will Defense. On a successful hit the character suffers from insanity for 1d4+1 rounds.
Incorporeal Touch (Su)
Ghosts rely on Charisma for to-hit and damage with their natural attacks.
Miscellaneous Information
Environment any
Organization solitary
Universe any
Treasure Ghost Dust (1d4)
Ghost Dust: A special ectoplasmic dust which ghosts leave behind upon being defeated. This dust is a commodity which can be sold for 250 G