Dark Young of Shub-Niggurath

This bulky tree-like creature stomps forwards, its legs like roots and its trunk-like body decorated with many mouths.

Dark Young of Shub-Niggurath

Intensity: 2.5 (Supernatural Being)

Unholy Disorder; Huge; Aberration

Defense

Fortitude Defense: 20 (+2 Natural Hardiness); Reflex Defense: 25 (+14 Natural Armor); Will Defense: 23 (+5 Mental Resistance)

HP: 376 (40 + 16 (Con) + 16d8 + 256 ) ; Damage Threshold: 30 (20 +10 Size)

DR: DR 15/Slashing ; Misc: Immune to fire, acid, electricity, and poison.

Offense

Speed 6 sq.

Melee 4 tentacles +18 (1d8+13)

Space 3x3 sq. ; Reach 3 sq.

Statistics

STR 13, Dex 1, Con 8, Int 3, Wis 4, Cha 5

Attack Bonus +5 ; Casting Stat: Charisma ; MP: 20

Feats Spellcasting (Arcane, Psychic), Power Strike, Improved Power Strike, Never Give Up, Scars of Valor, Lasting Strike, Grit Teeth

Skills Awareness +10, Stealth +10; Racial Modifiers +8 Stealth in forests

Language Aklo

Special Sucking Maw

Sucking Maw (Su)

A Dark Young of Shub-Niggurath who successfully hits with more than one of its tentacles begins devouring its prey with the small mouths covering its body. The character takes 1d6 points of bleed damage each round for 8 rounds. The round counter is based on their Constitution.

Spells

Arcane Illusory, Blood Splinter

Psychic Overload Mind (Mk. III), Psi Sense, Mind Reading, Move Object

Miscellaneous Information

Environment forests or swamps

Organization solitary, pair or grove (3-6)

Universe any

Treasure Roots of Shub-Niggurath (1d4)

Root of Shub-Niggurath: When consumed as a standard action, the consumer becomes immune to all insanity effects for 1 hour.