Dark Young of Shub-Niggurath
This bulky tree-like creature stomps forwards, its legs like roots and its trunk-like body decorated with many mouths.
Dark Young of Shub-Niggurath
Intensity: 2.5 (Supernatural Being)
Unholy Disorder; Huge; Aberration
Defense
Fortitude Defense: 20 (+2 Natural Hardiness); Reflex Defense: 25 (+14 Natural Armor); Will Defense: 23 (+5 Mental Resistance)
HP: 376 (40 + 16 (Con) + 16d8 + 256 ) ; Damage Threshold: 30 (20 +10 Size)
DR: DR 15/Slashing ; Misc: Immune to fire, acid, electricity, and poison.
Offense
Speed 6 sq.
Melee 4 tentacles +18 (1d8+13)
Space 3x3 sq. ; Reach 3 sq.
Statistics
STR 13, Dex 1, Con 8, Int 3, Wis 4, Cha 5
Attack Bonus +5 ; Casting Stat: Charisma ; MP: 20
Feats Spellcasting (Arcane, Psychic), Power Strike, Improved Power Strike, Never Give Up, Scars of Valor, Lasting Strike, Grit Teeth
Skills Awareness +10, Stealth +10; Racial Modifiers +8 Stealth in forests
Language Aklo
Special Sucking Maw
Sucking Maw (Su)
A Dark Young of Shub-Niggurath who successfully hits with more than one of its tentacles begins devouring its prey with the small mouths covering its body. The character takes 1d6 points of bleed damage each round for 8 rounds. The round counter is based on their Constitution.
Spells
Arcane Illusory, Blood Splinter
Psychic Overload Mind (Mk. III), Psi Sense, Mind Reading, Move Object
Miscellaneous Information
Environment forests or swamps
Organization solitary, pair or grove (3-6)
Universe any
Treasure Roots of Shub-Niggurath (1d4)
Root of Shub-Niggurath: When consumed as a standard action, the consumer becomes immune to all insanity effects for 1 hour.