Energy Beam
You fire a beam of energy .
Spell Type: Arcane {Fire, Water, Earth, Wind, Sonic, or Corruption}
EXP Cost: 12
Casting Time: Standard
Target: 12 square line
Goes Against: Reflex Defense (Fortitude Defense if Sonic)
Description: By striking a target with an arcane element of your choice, you debilitate them while harming them. This spell deals 6d6 points of damage relating to the element chosen.
Fire: If the attack bypasses Reflex Defense by 5 or more, the target(s) catch on fire.
Cold: If the attack bypasses Reflex Defense by 5 or more, the target(s) can only move at half speed.
Acid: If the attack bypasses Reflex Defense by 5 or more, the target(s) take minimum damage of the spell for 1d4 rounds.
Electricity: If the attack bypasses Reflex Defense by 5 or more, the target(s) jitter in a random direction (1d8 for direction).
Sonic: If the attack bypasses Fortitude Defense by 5 or more, the target(s) are deaf for 1d4 rounds.
Corruption: If the attack bypasses Reflex Defense by 5 or more, the target(s) take a -2 to all d20 checks and Defenses.
By spending 2 EXP to advance the spell, the spell deals an additional 2d6 points of damage to a maximum of 14d6.