Satori Komeiji
A Satori from a far off land, she grows ever cynical due to her ability to read minds and the absence(?) of her sister.
Satori Komeiji
Intensity: 2.6 (Supernatural Being)
Satori Mage; Orderly Neutral; Medium; Humanoid (Satori)
Defense
Fortitude Defense: 15 (+1 Armor) (Amulet of the Body +6) ; Reflex Defense: 27 (+5 Armor) (+10 Boots of the Swift) ; Will Defense: 24 (+8 Ring of the Soul)
HP: 56 (30 - 2 (Con) + 14d6 - 14) ; Damage Threshold: 15
Offense
Speed 6 sq.
Melee Unarmed Strike +3 (1d4+2)
Space 1 sq. ; Reach 1 sq.
Statistics
STR -1, Dex 2, Con -2, Int 10, Wis 2, Cha 2
Attack Bonus +4 ; Casting Stat: Intelligence; MP: 30
Feats Weapon Proficiency (Simple), Spellcasting (Psychic), Digital Root, Intense Spell, Rebounding Spell, Spell Sacrifice
Talents Arcane Energy Shield, Improved Intense Spell, Spell Destruction, Spell Focus (Overload Mind), Spell Specialization (Overload Mind)
Skills Awareness +12, Handle Animal +10, Heal +3, Knowledge (Magic, Dark Magic, History, and Tactics) +11, Spellcraft +20, Use Magic Device +5
Language English, Sori, Japanese, Russian, Latin, French, Mandarin, Cantonese, Korean, Thai, German, Italian
Psychic is Satori Komeiji's main spellcasting type, and thus she doubles her spellcasting stat on attacks with this spell (giving her a total bonus of +24 on spells)
Spells
Psychic Move Object, Psychometry, Psi Sense, Bad Trip, Thought Transfer, Mind Reading, Overload Mind (Mk. IV), Insanity Vision, Dangerous Dreams (Mk. V), Cerebral Sever, Reality Distortion, Foresight
Miscellaneous Information
Environment any
Organization solitary (unique)
Universe any
Treasure Amulet of the Body +6, Ring of the Soul +8, Boots of the Swift +10, +2 Iron Leather Armor