Druid

Druid

Tied to nature and its blessings, Druids commune with these primal forces and channel them through their spellcasting.

HP & Defenses

Druids possess a d8 Hit Die, and they start the game with 40 Hit Points (plus double Constitution and other modifiers). By spending 3 XP the Druid can gain a Hit Die, increasing their Hit Points accordingly.

They also receive a +2 bonus to Fortitude Defense and Will Defense.

Stat Bonuses

Druids receive a +1 bonus to one of the following attributes; Strength, Constitution, or Wisdom.

Increasing these attributes outside of character creation is done at a discount (10 XP per increase instead of 20 XP)

Attack Bonus

Druids receive a +1 Attack Bonus.

By spending 5 XP the Druid can increase their Attack Bonus by +1, to a maximum of +10.

Skill Points

Druids receive 1 rank in the following skills at character creation;

  • Artisan (Herbalism)

  • Awareness

  • Endurance

  • Handle Animal

  • Heal

  • Knowledge (Dungeons, Humanoids, Wilderness)

  • Ride

Beast Shape

Druids can shapeshift into an animalistic form, granting them benefits and turning them into a capable combatant. Doing this is a move action which lasts until the end of an encounter, receiving a bonus to all of their Defenses equal to their Wisdom attribute, and receiving natural attacks appropriate for the creature (either consisting of a Primary and two Secondary attacks such as a bite and two claws, or consisting of a single Primary attack which adds 1.5x Strength modifier to damage).

This can be done a number of times per day equal to the Druid's Wisdom modifier.

herbalist

Druids are Nature-based spellcasters who learn spells from their devotion to nature, and receive four 1 XP spells free at character creation.

They are also able to use Artisan (Herbalism) as a substitute for creating potions, magic wands, or other magic items which use wood. They can also use it in place of Spellcraft on Nature spells.