Type: Undead (Mindless); Size: Medium (1x1)
HP: 19
SP: 18 (1d6 Stamina Recovery)
MP: -
Resolve: 1
Sanity: 5
Physical Defense: 17; Mental Defense: 12; Bodily Defense: 18
Speed: 5 sq. (Land)
Reach: 1 sq.
Bite: +9 to-hit (2d6+4 piercing damage), Plagued Bite (see below)
2 Claws: +9 to-hit (2d6+4 slashing damage)
Physique (6): Power: 4, Health: 4, Stamina: -
Dexterity (2): Precision: 1, Agility: 2, Reaction: 2
Intellect (-): Reason: -, Language: -, Math: -
Wisdom (1): Drive: 2, Intuition: 1, Common Sense: 1
Charisma (1): Rhetoric: 1, Voice: 2, Beauty: 1
Shambler: Zombies are unable to spend Stamina in order to move additional squares.
Plagued Bite: Zombies' bites are capable of infecting others with their undeath, lying dormant until the individual dies. This is a disease effect, and on a successful hit on their bite attack they make an additional attack using their Bite's modifier versus the same opponent's Bodily Defense. On a successful hit they are infected with the Zombie Plague, as well as any other diseases the zombie has come into contact with (by default assume none).
Zombie Plague: Upon death, the character revives as a zombie. They lose all talents and replace them with the talents listed above. In addition they acquire the Mindless subtype.
Common to many parts of the world, unfortunately, zombies are signs of massive amounts of death or the presence of something worse; a necromancer raising the dead. Due to their ease of creation, zombies are the first kind of undead necromancers attempt to create.