Mystic Gear is the broad terms for magic items which are worn by characters, and are specially made to be worn. These magic items have strong power imbued within them in order to be as potent as possible, giving them their own Magic Points as if they were players.
Characters possess limited amounts of slots which can be occupied by these magic item, these slots being the following:
Mystic gear are known for their unique ability to reshape and resize themselves in order to better fit their wearer, always feeling snug and fitting well regardless of who they're shaped for. This includes reshaping itself for unusual or extremely bizarre anatomies. If a creature doesn't possess the same limbs which could occupy the slots listed above, they are still able to use that spot with the approximate area or new area being used in place of the missing one. These magic items are also able to be used by creatures regardless of their size, and upon being removed they remain the size of the creature who removed it until worn next.
Most mystic gear is able to be worn in addition to armor worn over that body part the mystic gear's slot is for. However if the mystic gear in question is a piece of armor itself (like an enchanted pair of gauntlets) it is worn as both armor and mystic gear, and thus cannot be worn in conjunction with armor. These instances of armor pieces as mystic gear will be listed in the individual gear's description.
Some items possess a usage limit in addition to or as a replacement for Magic Points available for the mystic gear. For example an item may specify that once per encounter you can spend MP from it to activate its effects, or it may specify that so long as the item possesses MP still its effect can be activated once per encounter. If it is not specified in an item's description, assume it is only able to be activated once per encounter.
Activating a piece of mystic gear doesn't require the spending of any Stamina Points unless otherwise specified by the item.