Most bards may be proficient with their wordplay or even possess a silver tongue, but the Siren knows how to use their voice and song together for truly remarkable work.
Sirens must have taken Bard at least once, Musical Instrument (Sing) at Competent Rank or higher, and a 4 or higher in Voice
Sirens increase these skills;
+1 Rank to Musical Instrument (Sing), Storytelling, Seduction, Persuasion, and Acting.
Sirens don't receive any special equipment as part of their occupation.
Sirens increase their wage per month by 12 Silver.
Sirens are trained in the art of utilizing their voice to its greatest potential, being named after similar singing creatures and costs 6 TP in order to take it as a Promotion to the Bard.
Sirens also do well when combined with Civilian or Vagabond occupations.
Enchanting Song: Against an enemy within line of sight who can hear you, you can make a Musical Instrument (Sing) check against their Mental Defense. On a successful hit they are Dazed at Low Intensity. This can be maintained per round (needing a new check each round) otherwise it fades after 1 round. If you successfully manage to maintain the effect you can spend 5 Stamina to increase the Dazed intensity by one step. This can be done up to Severe Intensity, however maintaining the song while it is at Severe Intensity costs 5 Stamina per round.
Malevolent Screech: Straining your vocal chords in an effort to create a painful high-pitched screeching, you can make a Musical Instrument (Sing) check against the Mental Defense of all opponents within a 3 square cone of you. Those who are hit by this effect take 2d4 sonic damage (bypasses armor) and are Deafened at Moderate Intensity. Doing this damages your own vocal chords however, dealing 1d4 damage (bypasses armor) to you and imposing a -4 to Musical Instrument (Sing) checks for 1d4+1 rounds.