Specialists who track the smell and taste of blood, using their trusty dog companion to sense what they cannot.
Must have taken Bounty Hunter at least once, Trained Rank in Smell.
Bloodhounds increase these skills;
+1 Rank to Smell, Aim, Search, Sight, Intimidation, Rope Use, and Brawling.
Bloodhounds receive the following skills;
Nature (Animals and Beasts) at Trained Rank.
Nature (Humanoids), Toxicology, Tracking, and Weather Prediction at Competent Rank.
Bloodhounds receive a bloodhound (see below).
Bloodhound: A bloodhound functions as a dog save that they have Smell at Experienced Rank. In addition to this, the Bloodhound can spend their Training Points to enhance their dog, granting them Talents they qualify for, upgrading their ability scores, and so on.
Bloodhounds increase their wage by 14 Silver.
Bloodhounds are specialized bounty hunters who rely on hounds trained to sniff out targets and costs 8 TP in order to take it as a Promotion to the Bounty Hunter.
Bloodhounds also do well when combined with any Vagabond or Warrior occupations.
'Git 'em: By ordering a command the Bloodhound can tell their dog to immobilize their target. Doing so costs no Stamina for the Bloodhound, and on command the dog will attempt to rush to the target and make a single Bite attack against their Physical Defense. This is done at a bonus of +5 (and increases by +2 for every additional time past the first the Bloodhound occupation is taken), and on a successful hit the dog causes the opponent to be counted as being grappled. If they fall prone and the dog does this, they are instead counted as being pinned and thus helpless.
Be My Eyes: Bloodhounds receive a supernatural link with their dog which allows them to tap into their senses. Doing so doesn't cost any Stamina and is done freely. While in this state, the Bloodhound is unable to use their own senses (essentially being blind, deaf, dumb, and so on) while using their dog's senses. They are also able to speak through their dog, their voice being projected through the dog's mouth instead of their own. Performing this costs 2 MP per round.