Knightly training involves the study of combat, swordplay, horse riding, and finally - chivalry and etiquette.
Prerequisite(s): Must have taken Knight at least once.
Righteous Strike (Simple Technique): When making an attack you can spend 2 Stamina before rolling the attack roll, and on a successful hit you deal half of your standard damage and apply Stunned at Low Intensity to the opponent. This lasts for 1d4 rounds + 1 per point of Power you have.
Shield of the Defender: Any Pavise you wield is considered to have +50% of its Defense Points. (142 DP instead of 95 DP)
Horsemanship: You gain a steed (typically an adult horse) who is incredibly obedient to you and only you. Your character's weight doesn't factor into the horse's Burden Limit when determining how much it can carry (horse's BL is 216 lbs.). Your gear is still factored into this, as is anything you carry or any other person riding your horse. In addition, the horse's movement speed is unaffected by Burden Limit (however it still takes the -10 to Physical and Combat skills, as well as being unable to spend Stamina to move more).
The Lion's Courage: You receive a +5 bonus to Mental Defense against the Fear status condition, and any effects which would reduce Resolve or Sanity. In addition to this, enemies wanting to intimidate you must spend 2d4 points of their own Resolve to do so.
Exploit Joints (Sword Technique): When making an attack you can spend 2 Stamina to automatically hit the opponent's arms or legs, and deals 1d4 points of damage which bypasses Defense Points. In order for this weapon technique to be used the opponent must be wearing armor on their arms or legs.
By My Honor: You add your Drive as a bonus to your Physical Defense, and all allies within 3 squares of you also add your Drive to their Physical Defense so long as you are above half HP.
Famous Heraldry: You possess a heraldry (or if you didn't previously you acquire one) which is now easily distinguishable by friends and foe alike. This heraldry can be displayed in different ways (a painting on your shield, a cape, a banner you carry, or even an elaborate tattoo on your back) however once displayed all characters count the heraldry as a DC 15 check. Those who wouldn't normally know your heraldry exactly know of rumors of you instead or rumors conflating the heraldry with a mythical hero or chivalric legend.
So long as someone recognizes your heraldry you receive a +5 bonus on all Social checks against them for 1 hour. Your enemies also lose 1d8 Resolve upon seeing it for the first time in a 24 hour period, caught in the moment of fear as they recognize who it is they've picked a fight with.