You're capable of using the power of animals to fuel you, granting special abilities allowing them to fight as warriors.
Shifters increase these skills;
+1 Rank to Anatomy, Brawling or Wrestling (choose one), Weapon (Simple), Herbalism, Weather Prediction, and Wilderness Lore.
Shifters receive the following skills;
Shifters receive a variety of animal pelts and trinkets of animal bones.
Shifters do not increase their wage.
Shifters learn 1 spell and 1 Naturalism ability. They also learn the following Naturalism ability:
Animal Aspect
Spellcasting Check: 45 | MP Cost: 20 | Duration: 1 hour per point of Secondary Attribute
Calling upon the aspects of nature you can augment yourself for a time, transforming into an animal for a period of time. For the duration of the spell you transform into the animal of your choice, taking on its size and shape as well as acquiring its natural attacks and its talents it possesses (if any). However, you are unable to speak for this duration or cast any spells which aren't Naturalism spells.
Shifters rely on their natural instincts and try to take on the aspects of the animals, and costs 8 TP in order to take it as a Promotion to the Druid.
Shifters also do well when combined with any Nature or Warrior occupations.
Natural Weaponry: You receive a natural attack which deals 2d6 damage of a single physical damage type, and which has one of the following Weaponry special qualities; Fatiguing, Deadly, Finesse, Bleed, Savage, or Brutish. This is chosen when first taking the Shifter Promotion, for every additional times you take Shifter you gain a new natural attack. You can only have two Primary natural attacks however.
Natural Armor: Shifters receive natural Defense Points as if they were wearing armor, and makes wearing normal armor impossible. It doesn't stack with worn armor or other forms of natural Defense Points. Head armor is Health multiplied by 2, Arms and Legs are Health multiplied by 3, and finally Body is Health and Stamina added together, then multiplied by Physique.