Threats include traps, diseases, and creatures which a GM can use during their games. Not all threats are balanced for certain fights - some enemies may not be suited for fighting certain parties.
Creatures | Traps | Diseases | Duel of Wits | Skill Scene
Enemy Powers | Enemy Skills| Enemy Talents
Enemy powers are unique to certain powerful creatures, granting benefits which modify their abilities or allow them to perform powerful feats.
Enemy Powers are typically best used on bosses, however some can also be used to generally increase the strength of some threats in order to keep the party engaged in case the power of the party exceeds the circumstance.
Always Prepared
Description: This enemy cannot be caught surprised, and receives a +10 bonus to their initiative rolls.
Anti-Aging
Description: You are immortal, never dying of old age and perpetually being in the state of being an Adult as per your species' age categories.
Supernatural Being
Description: You become a supernatural being, increasing your abilities and making you overall harder to kill. You gain the benefits of being supernatural, and increase four attributes by 2.
Weather Phenomenon
Description: Within a two mile radius surrounding you, your presence causes a weather phenomenon (choose one weather state, this cannot be changed later). You are unaffected by this weather hazard.
Cold and Hot weather start as their standard forms (<40℉ for Cold, >90℉ for Heat) and once per day they can be increased to their more intense forms (<-20℉ for Cold, >140℉ for Heat) for 1 hour.
If Fog is chosen it increases the radius to six miles, out to two miles is Heavy Fog, out to four miles is Medium Fog, and out to six miles is Light Fog.
Rain/Snow starts at its normal state and once per day for 4 hours it becomes Heavy Rain, Heavy Snow, or Hail instead. Alternatively the duration can be shortened to 1 hour to include a thunderstorm on top of the heavy rain, heavy snow, or hail effects.
Wind surrounding you is strong wind and once per day for 1 hour it becomes storm winds.
Once per month you can cause a natural disaster; a blizzard, hurricane, or tornado.
Land Creation
Description: You can fabricate territory seemingly from out of nowhere. In doing this you can create (and manipulate) this new land freely. It takes 1 day to create a castle or dungeon, 1 week for approximately 1 mile of land to be created or terraformed, and it takes close to 2 years for a small planet to be formed in this way (if done in the far reaches of outer space). This can also be used as one method of creating demiplanes or realms.
You must be close to the strength of a demi-god to perform most of these tasks, and mortals are often restricted to the creation of castles, dungeon complexes, caves, and so on.