Sea-bound bandits who use brutal intimidation to maintain their feared reputation on the high seas.
Pirates increase these skills;
+1 Rank to Silence, Hide, Rope Use, Sailing, and Weapon (Chosen Type).
Pirates receive the following skills;
Climb, Cartography, and Weather Prediction at Trained Rank.
Intimidation, Push/Pull, and Heavy Lifting at Competent Rank.
Pirates receive clothes to be worn at sea, and 50 feet (10 sq.) of rope.
Pirates increase their wage by 14 Silver.
Pirates are the thieves and vagabonds of the sea, travelling by boat to take what they please and costs 6 TP in order to take it as a Promotion to the Bandit.
Pirates also do well when combined with any Vagabond or Warrior occupations.
Reputation: Pirates acquire a reputation based upon their actions out at sea; either that of a daring rogue against the establishment, or as a fearsome and heartless killer no different than that of a serial killer. This reputation is up to the player or determined by their actions during gameplay.
When taking HP damage from a pirate, opponents loses 2d6 + (Rhetoric, Beauty or Voice, whichever is higher) Resolve, and if they take no HP damage but are hit by an attack (for example if armor is hit, or if the attack deals little to no damage) they instead lose 1 Resolve.
Sea Legs: Pirates do not treat boats as difficult terrain, even if sailing on rough water. In addition to this, they are treated as having a natural Swim speed of 2 squares if they do not already possess one. If they already possess a natural Swim speed, it instead increases by 2 squares.