Specialized combatants who use the shadows to their advantage...planning and plotting from the dark before ultimately striking like a snake.
Stalkers increase these skills;
+1 Rank to Direction Sense, Search, Sight, Hearing, Hide, and Silence.
Stalkers receive the following skills;
Tracking and Weather Prediction at Trained Rank.
Stalkers receive camouflage and dark clothing.
Stalkers increase their wage by 14 Silver.
Stalkers use hit and run tactics, jumping from cover or stealth to hit their foe where it hurts and costs 6 TP in order to take it as a Promotion to the Ranger.
Stalkers also do well when combined with any Warrior or Vagabond occupations.
Pouncing Strike (Simple Technique): This costs 3 Stamina and must be spent before an attack is rolled. On your attack roll, you deal half damage and cause the opponent to suffer from Moderate Intensity Flat-Footed for 1d4+1 rounds.
Stalker's Instincts: By spending 4 Stamina, the Stalker can center themselves. Doing this completely negates any ongoing Flat-Footed, Dazed, Staggered, or Stunned conditions.