Naturally blind humanoids who hide their empty eye-sockets using a variety of methods.
Auspex Stat Line-Up:
Physique: 6
Dexterity: 6
Intellect: 10
Wisdom: 9
Charisma: 9
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Creature Type: Humanoid (Auspex)
Age Categories: 7-15 Years (Young), 16-34 Years (Adult), 35-50 Years (Old).
Maximum Age: 50 + 4d4
Blindvision: All Auspex are able to see as if they were not blind, however their main form of sight comes from magic and is completely colorblind. In areas without magic, they are completely blind. This pierces through darkness, but is not true darkvision.
Those who wear blindfolds over their eyes are often regarded by Catholics as 'Prophets', their stature and wise manner of speech making them appear similar to the prophets mentioned in the Bible.
Physical Description
Prophets stand at 6' on average, and often wear blindfolds they create themselves as children. These blindfolds are incredibly personal to them, and thus are very ornate and designed in a way which best reflects their personality. Their bodies otherwise resemble very slender and have smooth, unblemished skin. Their hair colors are often black or brown.
Personality
Wise and soft-spoken, Prophets are viewed as messengers and regarded with interest in how their ability to see brief events in the future allows them to make predictions out to a certain point. Prophets possess an inherent desire to share knowledge with others, believing knowledge to be the highest form of strength one can attain and thus the dissemination of knowledge among the publics make them highly valued by those seeking council...and cause much chagrin from the churches who would rather they stay silent.
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Prophet Stats
Ability Bonus: Prophets receive a +1 bonus to Reason and Rhetoric.
Future Sight: Once per day a Prophet can choose to reroll a single check (this cannot be a damage roll) and take the better of the two results.
Sudden Shift: Prophets can use their Reason in place of Reaction on Dodge attempts.
Base HP: 14
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Ashier (Mutually intelligible with Middle High German)
Hungarian-born Auspex within the Crimean area who use a head scarf similar to the Muslim hijab in order to cover their eyes.
Physical Description
Clairvoyants are bronze to tan skinned and stand around 5'7'' on average, possessing an ornamental head scarf similar to that of a hijab which they make themselves in order to cover their eyes and faces. Their physical features match similarly to the Hungarians they live among, their hair is just as dull in color as other Auspex and bodies just as lithe too.
Personality
Clairvoyants are well-studied individuals with a focus on knowledge and recollection who desire to learn all of the secrets of the world. This self-focus leads to Clairvoyants going on personal journeys frequently to discover hidden knowledge for themselves, disappearing from their homes for weeks or months on end only to return with stories to tell and knowledge to spread among themselves and their peers. Despite this, they are typically antisocial, only possessing a few friends or fellow Clairvoyant family members, and thus typically only share among them.
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Clairvoyant Stats
Ability Bonus: Clairvoyants receive a +1 bonus to Math and Intuition.
Clear Mind: Once per day a Clairvoyant can recover 2d6 points of Resolve and Sanity.
Clairvoyant Senses: Clairvoyants are able to sense if there are living beings within 12 squares of them, even if they can't see them visually. This doesn't negate abilities like stealth, but instead makes remaining unknown impossible - not remaining hidden.
Base HP: 16
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Ernal (Mutually intelligible with Old Hungarian)
Italian-born Auspex who reside commonly within Rome; they are often in contact with the Catholic church, using their ability as healers to cure the sick and unfortunate as priests.
Physical Description
Deliverers stand around 5'4'' on average and possess nonfunctional eyes which are milky white and cloudy similar to a blind human's eye. These eyes however are only for show, but make them the most approachable of the Auspex. They are known to have equally silver, ivory, or white hair regardless of age, otherwise they share many traits with the Italians close to Rome.
Personality
Due to their status being conscripted by churches or honored as healers in other regions, Deliverers are seen commonly as kind figures who say nothing, come to heal the sick, and leave as soon as they arrive. In reality, Deliverers wish they could interact more with people however there is a stigma present in Rome where most of them live, and those who live there are restricted from speaking while within city limits.
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Deliverer Stats
Ability Bonus: Deliverers receive a +1 bonus to Math and Common Sense.
Destroy Affliction: By spending 5 MP, a Deliverer can cure an individual they touch (this can be themselves) of a disease afflicting them, so long as this disease is not magical in nature.
Silence: By spending 4 MP, the Deliverer can create an area of silence in a 3 square radius around themselves. No sound can be emitted in this area for 2d4+1
Base HP: 13
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: Irri (Mutually intelligible with Italian), Latin
Although named 'Seers', ironically they are unable to see still, instead being named as such due to their brief flashes of the future granting them insight into the near future...or potential futures.
Physical Description
Seers stand around 5'8'' on average and possess lithe physiques as well as having smooth ivory hair. Similar to Deliverers, Seers still possess vestigial eyes which lack any sort of pupil or iris, instead being completely white. Their features are similar to that of the French as they are often found near Brittany.
Personality
Being in touch with their powers and listening to their link to the future, Seers are very contemplative and find themselves frequently mulling over their next actions and often being seen as slow to act due to their tendency to stop and consider their actions before doing anything impulsive.
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Seer Stats
Ability Bonus: Seers receive a +1 bonus to Intuition and Beauty.
Flash of Insight: Seers can spend 5 MP in order to grant themselves a +5 bonus to a single Knowledge skill check before making the roll.
Anticipate Danger: When rolling initiative, Seers can choose to spend 8 MP to roll twice and take the better result for their initiative.
Base HP: 15
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: French
Born warriors, Anarchs are physically adept through their psychic powers by enhancing their stamina, and allowing them to last longer in battles.
Physical Description
Anarchs stand around 6' on average and tend to have slender yet toned bodies, dark and straight hair, and serious demeanors. Thanks to their natural disposition towards becoming warriors and fighters, Anarchs make their home near the north in the Holy Roman Empire and most Anarchs are referred to as Germans despite this not always being the case.
Personality
Anarchs tend to have no-nonsense personalities with little patience for jokes and tomfoolery, seeing duty as the bedrock of both society and life as a whole, and things which distract from one's duty are the worst - being regarded with disgust and/or disinterest.
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Anarch Stats
Ability Bonus: Anarchs receive a +1 bonus to Health and Stamina.
Hardened Body: Anarchs have 10 Physique and 6 Intellect instead.
Psychic Physique: Anarchs utilize their psychic potential to enhance their physical self, and once per day they can recover Stamina by spending their MP - for every 2 MP converted in this way, they recover 1 Stamina.
Combat Prescience: Understanding the battlefield and reading the moves of their opponents, the Anarchs have a natural +2 bonus to their Physical Defense.
Base HP: 17
Size: Medium
Speed: 6 sq. + (1/2 of Agility + 1/2 of Reaction)
Native Language: German