You have a deep and troubling anger issue which you can only resolve through violence and bloodshed.
Prerequisite(s): Must have taken Berserker at least once
The following Talent must be selected first.
Altered Frenzy: You can ingest a psychedelic mushroom (use the stats for LSD) and enter a hallucinagenic rage; becoming immune to mind-affecting effects, and receiving a +5 bonus to melee attack and damage rolls. These benefits last the duration of the drug (or more if additional doses were taken) and you take a -4 penalty to all Defenses while in this state.
Uncontrolled Resilience: When entering your Altered Frenzy state, you gain 15 Hit Points which are able to go over your maximum HP. If you're still over your maximum Hit Points when Altered Frenzy ends, the extra HP disappears putting you back to your maximum.
Furious Speed: While under the effects of Altered Frenzy, you increase your speed(s) by +4 squares.
Hardened Skin: While under the effects of Altered Frenzy you receive natural Defense Points while unarmored equal to 30 plus your Health for each body part. Fragile weapons are considered to be hitting armor if it hits and is blocked by your natural Defense Points, taking the usual 1d4 to its Integrity but taking an additional amount of Integrity damage equal to your Power.
Goad Foe: You can make an Intimidate check against the Mental Defense of an opponent within 6 squares who can see and hear you. On a successful hit, the opponent must attack you else suffer 2d10+5 Resolve damage for every turn they choose not to do so. This can't target the same foe more than once per encounter, and this lasts a number of rounds equal to Rhetoric or Voice (whichever is higher).
Bloodrage: While under the effects of Altered Frenzy and after you have taken Hit Point damage by an attack you can also activate bloodrage on top of your frenzy. If you were reduced below 1 HP your HP is set to 1 HP, and you immediately recover (1d8 + Health) HP. While in this state the bonus to hit and damage from Altered Frenzy is doubled, however you take an additional -6 penalty to Physical Defense and Mental Defense.
Steady Hatred: While under the effects of Altered Frenzy, you can select an opponent within 4 squares. Against that opponent your Frenzy bonus is increased to a +10 to hit and damage, but you do not benefit from Frenzy against any other opponent until the select opponent is slain. You can only activate this once per round, and cannot affect the same target more than once per day.
Raging Inferno: Upon entering your rage you can choose to spend 10 MP in order to activate this talent. Upon activation you ignite into a brilliant flame covering your body and weapons in the inferno. You are considered to have been caught on fire, and take fire damage as appropriate if you aren't immune or resistant in any way. Weapons you wield deal an additional +2d6 fire damage, and opponents attacking you must take 1d8 point of fire damage if doing so unarmed or with natural weapons. After the effect ends your weapon takes 2d4 fire damage to Integrity, and your armor (if any) takes 3d4 fire damage to each body part's DP (but doesn't roll over into HP damage).