The following are new occupations which tie in with the new setting of Far Reaches.
All characters receive Language (Speak, Read, and Write) in their Native Language at Competent Rank due to the increased literacy among average citizens.
Engineers work on various mechanical and technological objects. Some also are employed on starships to maintain the ship's computers and infrastructure.
Prerequisites: None.
Alignment: Any.
Skills: Apprentice Rank in Search, Sight, Appraise, and Gambling. Trained Rank in Logic, Cleaning, Lockpicking, and Driving. Competent Rank in Computers, Mechanics, Math (Fundamentals, Algebra, Geometry, and Trigonometry), and Research.
Equipment: Engineer's toolkit
Magic: N/A
Training: 4 TP Cost
Wage: 25 Credits
Professional pilots, destined to traverse the stars. Although any individual can
Prerequisites: Reaction 3+
Alignment: Any.
Skills: Apprentice Rank in Aim, Logic, Remember Detail, and Gambling. Trained Rank in Sight, Hearing, Constellations, Driving, Direction Sense, and Mechanics. Competent Rank in Computers, Piloting, Mechanics, Gunnery, and Weapon (Pistol).
Equipment: Datapad, jump suit, vac suit, and a laser pistol.
At the GM's approval, a Pilot can start with a ship. What kind they start with is up to them.
Magic: N/A
Training: 5 TP Cost
Wage: 50 credits
Scientists serve as researchers, and those who study and use their practical knowledge.
Prerequisites: Reason 3+, Intuition 3+
Alignment: Any.
Skills: Apprentice Rank in Hearing and Sight. Trained Rank in Anatomy, Architecture, Diagnosing, and Teaching. Competent Rank in Chemistry, History, Logic, Math (Fundamentals, Algebra, Geometry, and Trigonometry), Remember Detail, and Research.
Equipment: Datapad, lab coat, gas mask, and atomic scanning goggles.
Magic: N/A
Training: 4 TP Cost
Wage: 75 Credits