Dwarves are masters of getting drunk, having mastered the art and making games out of intoxication which make most shit faced.
Drunkists receive the following skills;
Drunking (see below), Comedy, Heavy Lifting, and Sprint at Competent Rank.
Drunking: Drunking is a talent common among Dwarves in which they attempt to become as intoxicated as they can - as fast as possible. Unlike normal drinking games which involve drinking as much as possible without passing out, drunking sees the participants attempt to drink alcohol as fast as possible, and without passing out. Drunking also allows the user to gauge how much to drink and still be able to act normally.
In order to make a Drunking check, roll against a DC 15 plus 2 for every additional alcoholic beverage imbibed past your Health attribute.
Treat this as a Physical skill check which uses Health and Stamina.
Drunkists don't receive any special equipment as part of their occupation.
Drunkists increase their wage per month by 5 Silver.
Drunkists are professional drinkers who drink until they don't drop and costs 5 TP in order to take it as a Promotion to the Peasant.
Drunkists also do well when combined with any Civilian occupations.
Alcoholic: Drunkists receive the Addict (Alcohol) trait but take no penalties from drinking alcohol so long as they don't overdose. In addition, the Overdose Threshold for alcohol is increased to 2 + double Health.
Drunking Master: Drunkists can use alcohol in many social situations, even if it really wouldn't fit. Drunkists can use Drunking in place of the following Social skill checks; Acting, Comedy, Haggling, Intimidate, Persuasion, Seduction, Storytelling, and Trickery. Instead the Social skill replaced can be used as an Exchange on the Drunking check being made. Thus, if the Drunkist were to make an Intimidate check and use Drunking instead, they can instead use Intimidate as an Exchange.