Mages who draw upon leylines in order to fuel their magic, not all mages choose to practice with leylines but those who do tend to be viewed as eccentric but foolhardy to tamper with something so dangerous.
Prerequisite(s): Must be a Spellcaster
Attract Leyline: By spending 10 MP you can create a magic "magnet" of sorts which pulls the energy and mana from the nearest leyline to you (typically an Earthen Leyline) and allowing others to benefit from this font of power for a time. Drawing MP from the leyline only draws 1d6 as opposed to its normal 2d6, and using it to restore HP only restores 1d6 instead of 2d6. This font lasts for 2d4 + Primary Attribute rounds, and the MP spent cannot be regained until the font disappears or is destroyed. The font is located in a square adjacent to you upon using this talent.
Between Worlds: You can choose to absorb 20 MP from a leyline, however upon absorbing this mana you can choose to disperse it instead of adding it to your own MP pool. Upon dispersing you begin to shimmer and fade, able to act as if you were in two realms at once. Choose a realm which isn't the one you currently inhabit (common choices include the Dark Lands or the Under) and you can see and hear in both locations at once, and while in this state you appear as a translucent figure giving you the appearance of a ghost (although you aren't incorporeal).
Items can be carried between realms so long as they're no larger than a chair, and while between realms you can choose to talk in one realm while not speaking in another (although doing so involves intense concentration and drains 1d4 Resolve per round you do this). This state lasts for 1d4 minutes.
If you enter combat in such as state you start combat in your realm and every other turn thereafter you are counted as being in the other realm and thus unable to affect allies or enemies (however you can still affect yourself).
Mana Magnet: You siphon more MP from a leyline when attempting to recover your MP pool, siphoning an additional 4d6 from the leyline without incurring any penalties from it. In addition if you are within 3 squares of a leyline or leyline font you automatically siphon MP on your turn and must will yourself not to in order to not siphon from the leyline.
Sense Leyline: You're able to sense the nearest leyline within 5 miles of you, and receive a +5 bonus on checks to venture to said leyline.
Mana Burst: If an enemy attempts to siphon from a leyline and they are within 4 squares of you, you can attempt to stop them. This is a Spellcasting check versus a DC 30 plus the amount of MP the enemy would be attempting to siphon. On a successful check the opponent loses that much MP instead and suffers 1d6 points of damage directly to their Hit Points.