Type: Outsider (Archon, Supernatural); Size: Large (2 x 2 sq.)
HP: 32
SP: 50 (1d10 Stamina Regen)
MP:
Resolve: 81
Sanity: 125
Physical Defense: 22; Mental Defense: 41; Bodily Defense: 32
(Armor Defense Points)
Head: 350, Snakes: 200
Speed: 13 sq. (Fly)
Reach: 2 sq.
12 Bites: +27 to-hit (2d4+7 piercing damage)
Physique (7): Power: 7, Health: 7, Stamina: 6
Dexterity (9): Precision: 6, Agility: 6, Reaction: 4
Intellect (10): Reason: 10, Language: 7, Math: 6
Wisdom (12): Drive: 8, Intuition: 9, Common Sense: 12
Charisma (10): Rhetoric: 10, Voice: 8, Beauty: 7
Arcana (Master) +30
Brawling (Master) +27
Constellations (Legendary) +33
Cosmos (Human Realms) (Legendary) +34
Cosmos (Outer Realms) (Legendary) +34
Cosmos (Afterlife Realms) (Legendary) +34
Direction Sense (Master) +29
Genealogy (Master) +32
Hearing (Master) +29
History (Legendary) (Master) +29
Language: Read (Angelic) (Master) +27
Language: Speak (Angelic) (Master) +27
Language: Write (Angelic) (Master) +26
Logic (Legendary) +34
Persuasion (Master) +29
Philosophy (Legendary) +35
Religion (Christianity) (Legendary) +34
Religion (Gnosticism) (Legendary) +34
Remember Detail (Legendary) +34
Ritual (Master) +28
Search (Master) +30
Sight (Master) +26
Symbology (Legendary) +34
Warcraft (Legendary) +34
Psychic Bestowment: Sabaoth is capable of unlocking one aspect of 'gnosis' in mortals, and can spend 20 MP in order to 'open the third eye' of a single willing target within 4 squares of him. Doing this immediately floods the character's mind with visions and memories (some being their own, some being of those around them) and after this ordeal and 1 minute of rest the character receives the Detect Thoughts Preternaturalism spell and is able to learn other Preternaturalism spells as if they were a spellcaster.
Order over Chaos: Sabaoth reduces all penalties attempting to be bestowed upon him by half. If this would reduce a penalty to 0.5 or 0, the penalty is effectively negated. In addition to this he can spend 12 MP in order to recover from a status effect currently afflicting him, even if the status effect would render him unconscious or unable to act.
Heavenly Host: Sabaoth can spend 20 MP in order to summon his servants (10 archangels) to him immediately, all of which are ready for battle upon being summoned. These archangels will fight for and protect Sabaoth to their last breath. If an archangel is felled, Sabaoth recovers 1d8 points of HP, Stamina, and MP.
Twelve Fang Enclosure (Bite Technique): Sabaoth can spend 5 additional Stamina on his first attack roll with his bite attacks. If this first attack roll hits, it deals damage and the opponent suffers a -10 to Physical Defense for 1 round and is unable to physically move from their location until their next turn.
Defensive Mask: So long as Sabaoth's mask (his head armor) is above 0 Defense Points, he gains a +5 bonus to Physical Defense - this is factored into his PD above, if he loses the bonus his PD is 17 instead.
Son of Yaldabaoth and the polar opposite of his father in ideology and practice; where Yaldabaoth represents evil and Sabaoth represents good. After condemning his father after learning he is not the true creator of all things, he is redeemed and brought into heaven by Sophia, an emanation of God traditionally associated with Gnosticism.
Being an Archon formerly aligned to Yaldabaoth, he is seen as the 'good rebel' and often compared to fallen angels or demons repenting and becoming good. This is a slightly flawed view however as upon his birth he was gifted with light and 'the power over chaos', putting him at odds with his father - the dark and chaotic entity. This light birthed jealousy from Yaldabaoth and the other Archons who sought to fight and do war with Sabaoth. In the midst of this fighting however, Sabaoth is whisked away by Sophia (also known as Pistis Sophia) to heaven, giving him a place of rest and his own kingdom (or home) within heaven in which he is served by ten archangels, and often the daughter of Sophia named Zoe visits Sabaoth's home.
Sabaoth rarely manifests himself physically and prefers communication through telepathy but when needed to he can appear physically before others. His form is a strange mixture of the beauty he now holds and the ugliness of his Archon heritage. He appears as an interwoven circle of snakes whose twelve heads protrude out, and in the center is a silver mask-like face with simple and smooth features. Underneath the mask is a glow of bright bluish energy which, with the mask worn, gives the appearance of the mask's eyes glowing blue and making it look 'alive' similar to a construct's eyes sparking to life when active. Sabaoth is capable of manifesting himself in different ways however this form is his true form, and the one which he shows himself as when not attempting to hide his identity.