You have knowledge of dances which benefit your allies.
Prerequisite(s): Dance skill at Trained Rank
Healing Waltz: You make a Dance check versus a DC 15 + (5 for each ally within 6 sq.) and on a success, allies within 6 squares of you heal 3d6 Hit Points from your dance and recover from any status effects affecting them. This can be used once per encounter.
War Tango: All allies within 6 squares around you receive a +2 bonus to attack rolls so long as you have made a Dance check within the last round. If you make a Dance check specifically to activate War Tango, it increases to a +4 for that round (and decreases to a +2 on the subsequent round if a non-War Tango Dance check is made).
Victory Salsa: If you and your allies win an encounter you can use the Victory Salsa and make a Dance check. The DC is 30 and on a successful check you and your allies recover up to half HP, SP, MP, and Resolve after the encounter. This can only be used once per day.
Footwork: You only spend half the amount when spending Stamina to move additional squares (rounded down, minimum of 1 SP). Thus, every 2 squares would cost 1 Stamina Point.
Deadly Flourish Style (Simple Technique): Through your talents in dancing you're able to make a spectacle out of combat. Choose one of the following weapons; dagger (standard, dirk, or stiletto), bull whip, quarterstaff, kukri, scimitar, gladius, or spada de lato. With the chosen weapon you can use Dance in place of the Weapon skill when attacking, adding any other appropriate bonuses for attacking to the Dance roll. This also allows for Dance to be used in place of the Weapon skill when parrying with one of these weapons.
Charming Grace: So long as you aren't taking any penalties from Armor Penalty you add your Beauty as a bonus to Physical Defense, if you don't already.