Type: Humanoid; Size: Medium (1x1)
HP: 21
SP: 44 (1d10+6 Stamina Regen)
MP: 14
Resolve: 17
Sanity: 25
Physical Defense: 30; Mental Defense: 26; Bodily Defense: 29
(Armor Defense Points)
Head: 65, Body: 65, Arms: 65, Legs: 65
Speed: 10 sq. (Land)
Reach: 1 sq.
Bite: +17 to-hit (2d4+7 slashing damage); Curse of Lycanthropy, Savage
2 Claws: +17 to-hit (3d6+7 piercing damage); Disarm, Pummeling
Physique (9): Power: 7, Health: 6, Stamina: 6
Dexterity (8): Precision: 2, Agility: 6, Reaction: 5
Intellect (7): Reason: 4, Language: 2, Math: 2
Wisdom (9): Drive: 4, Intuition: 7, Common Sense: 5
Charisma (7): Rhetoric: 2, Voice: 6, Beauty: 2
Brawling (Competent) +17
Sight (Competent) +16
Smell (Experienced) +32 (+10 Keen Smell bonus)
Curse of Lycanthropy: On a successful bite attack, a werewolf makes another bite attack versus the opponent's Bodily Defense. On a successful hit, the opponent is afflicted with lycanthropy as per the Lycanthropy Infection Ritual. Immunity to diseases or curses makes one immune to this ability, and abilities which say they affect diseases or curses also affect this one.
Cursed Strength: Werewolves receive natural Defense Points equal to (Power + Health) * 5 which stacks with armor but not other forms of natural Defense Points. Attacks from silver weapons however bypass these natural Defense Points completely.
Keen Smell: This creature is able to catch smells in their area easily, allowing them to notice particularly strong smells within a 36 square radius of them (or more if specified). Within the area covered by their Keen Smell ability, creatures automatically receive a Smell check to detect the scent of opponents. Strong scents grant a +10 bonus to this check in addition to any other bonuses the smells may grant on their own.
Humanoids cursed with lycanthropy, this is for someone already in the midst of a transformation. These statistics supersede the creature's original statistics while transformed for the sake of simplicity, however if you want to convert a non-werewolf to become a werewolf monster encounter, increase their Physique and Dexterity by 1 and give them the natural attacks and talents listed above.