Specialists in the usage and combinations of herbs in order to form various toxins or beneficial supplements.
Herbalists have no special prerequisites
Herbalists receive the following skills;
Haggling, Touch, Taste, and Smell at Apprentice Rank.
Wilderness Lore, Chemistry, and Nature (Trees and Mycology) at Trained Rank.
Herbalism, Toxicology, and Nature (Plants) at Competent Rank.
Herbalists receive the following equipment for their job; an herbalist's kit (scissors and spades), 2d4 antitoxins, gardening gloves, and regular clothing.
Herbalists make 4 Silver per month.
Herbalists are trained in identifying and cultivating specific plants and it costs 4 TP in order to take it as an occupation. Often Herbalists collect plants which can be used as natural remedies or ailments, or for other effects the plant may be able to impart. They are also known to cultivate plant-based drugs (such as marijuana and ayahuasca) and poisons derived from plants.
Herbalists also do well when combined with any other Nature occupations.
The following are promotions of the Herbalist;