The cultivation of plants, and the ability to use these herbs for additional purposes.
Prerequisite(s): Herbalism Trained Rank or higher
Soothing Brew: You know of a plant brew which restores a sense of calm in those who are shaken. When drank/eaten, this plant-based extract restores the imbiber's Resolve and Sanity by 1d6 points. Up to three of these Soothing Brews can be created per day.
Antitoxin Brew: You know of a plant brew which bolsters the immune system. When drank/eaten, this plant-based extract grants the imbiber a +10 bonus to Bodily Defense against the effects of Poison and Disease for 1 hour after drinking/eating. Up to three of these Antitoxin Brews can be created per day.
Healing Brew: You know of a plant brew which restores one's life. When drank/eaten, this plant-based extract heals the imbiber for 2d6 points of HP. Up to three of these Healing Brews can be created per day.
Cultivate Drug: You're capable of creating herbal drugs and capable of replicating artificial drugs using herbal replacements. With this you can craft Drugs utilizing the Herbalism skill, and the DC to do so are listed below. Chemistry (or Brewing for Alcohol) can be used as an exchange on this Herbalism check.
Alcohol: DC 20
Alprazolam: DC 28
Amphetamines: DC 30
Caffeine: DC 18
Cocaine: DC 32
DMT: DC 26
Heroin: DC 31
Ketamine: DC 26
Kratom: DC 25
LSD: DC 28
Marijuana: DC 20
MDMA: DC 35