Dying clothing and other fabrics.
Ability Score(s): Precision
Usage: Dying cloth, clothes, and fabrics with different colors, dye is both the mixing of materials to create the pigments needed as well as applying them to what is being dyed. Applying a dye takes a DC 20 dying check per article of clothing. This increases by 10 if it is instead a blanket or something similarly large that's made of fabric.
It is used as an occupational skill and thus is either used to craft the desired good or attempt to make your wage with it. For each day you spend in a month working your profession, you make a DC 26 (+2 per additional day) check and for each success you have you increase your wage by 10%. Failures reduce your additional wages by 10% (to a minimum of 0% new wages or no increase to your wage). Typically a moderately successful character makes an additional 25% to 60% of their wage in additional money.
Mixing pigments for 1 hour yields 1d6 jars of colors (your choice of which) if you succeed at a DC 20 check. For every 5 you beat the DC by you increase the amount of colors made by 1d6+1.