Those who have sworn to fight that which cannot normally be fought, Spirit Hunters use their expertise to exorcise spirits.
Spirit Hunters increase these skills;
+1 Rank to Direction Sense, Search, Sight, Hearing, and Sprint.
Spirit Hunters receive the following skills;
Spellcasting, Logic, Arcana, and Religion (any) at Trained Rank.
Cosmos (Plane of the Dead, Heavenly Plane, and Underworld Plane) at Competent Rank.
Spirit Hunters do not receive any special equipment.
Spirit Hunters increase their wage by 30 Silver.
Spirit Hunters learn 2 Martial Spells as well as the following Martial Spell unique to them;
Weapon(s): Any | MP Cost: 5 | Duration: 1 minute
While this is in effect the weapon this is placed on is able to harm incorporeal creatures, and you gain a bonus equal to your Primary Attribute to attack and damage against incorporeal enemies.
Synergies
Flametongue: Your weapon radiates energy causing it to +3d6 points of Smiting damage in addition to its regular damage rolls.
Bloody Blade: Your weapon leaks ectoplasm which causes incorporeal enemies to become corporeal for 1 round if they take damage to their HP.
Spirit Hunters utilize latent arcane abilities to slay incorporeal creatures they encounter and costs 6 TP in order to take it as a Promotion to the Ranger.
Spirit Hunters also do well when combined with any Warrior or Magician occupations.
Jaunting Dodge: Spirit Hunters can, instead of spending Stamina, spend MP instead in order to dodge an attack.
Guarded Mind: Spirit Hunters receive Psychokinetic Resistance equal to 5 per point of their Primary Attribute.