The craft of brewing various 'brewed' beverages such as alcoholic drinks and some alchemical potions.
Ability Score(s): Common Sense
Usage: This skill can be used both with brewing alcohol (such as beer) and brewing alchemical potions as well. Brewed drinks usually have one of two DCs.
Alcoholic beverages (such as beer) require a Brewing check at a DC 25. For every 5 points you bypass the DC by you increase the effects of the alcohol (bonuses and penalties) by +15%.
Potions have their own DCs listed however just like alcohol for every 5 points you bypass the DC by you increase the effects of the potion by +15%. If rolled dice are being affected, multiply the dice by the increased effect (+15% would be x1.15 for example).
If you fail to create a potion or alcoholic beverage you can instead create a flawed variant. Flawed alcohol/potions include dangerously high doses of alcohol or other chemicals in the case of potions, and upon drinking this flawed potion you take 1d4 damage directly to Hit Points. Immunity to poisons makes you immune to both the positive and negative effects of a flawed alcohol/potion.