Master craftsmen of weapons; weaponsmiths know how to fine tune a weapon for maximum killing efficiency.
Weaponsmiths must have taken Blacksmith at least once, and must have Weaponsmithing at Trained Rank or higher.
Weaponsmiths increase these skills;
+2 Ranks to Weaponsmithing.
+1 Rank to Blacksmithing and Haggling.
Weaponsmiths receive the following skills;
Weapon (choose two types) at Trained Rank.
Weaponsmiths don't receive any special equipment as part of their occupation.
Weaponsmiths increase their wage per month by 14 Silver.
Weaponsmiths take great care in crafting deadly and effective weaponry and costs 5 TP in order to take it as a Promotion to the Blacksmith. Their weapons are often prized by those looking for weapons that are as ornate as they are deadly.
Weaponsmiths also do well when combined with any Warrior occupations.
Unbreaking: Weapons made by a Weaponsmith cost twice their normal price, however they are impervious to the Broken status condition. Upon reaching 0 Integrity the weapon doesn't break, and instead can no longer spend Integrity or have its Integrity lowered forcibly beyond that point. Repairing a Weaponsmith's weapon takes half the time it would normally take, but the DC is increased by 10 if not being performed by the Weaponsmith themselves. If the check to repair the weapon fails and the repairer isn't the weaponsmith, it loses the quality of being unbreaking.
Restore Weaponry: Weaponsmiths halve the time and resources it normally takes to repair or craft weapons (this stacks with any other effects which halve time/resources), and the Weaponsmith restores maximum Integrity to weapons after taking the time to repair them.