Employed by kingdoms to find unlawful magic users, Witch Hunters are masters of finding and neutralizing magical threats.
Must have taken Bounty Hunter at least once, Arcana Trained Rank or higher
Witch Hunters increase these skills;
+1 Rank to Arcana, Nature (Humanoids), Trickery, Sight, Brawling, and Weapon (chosen type).
Witch Hunters do not receive any special equipment.
Witch Hunters increase their wage by 65 Silver.
Witch Hunters are specialists who utilize their unique methods for hunting spellcasters to great effect and costs 8 TP in order to take it as a Promotion to the Bounty Hunter.
Witch Hunters also do well when combined with any Vagabond or Warrior occupations.
Quarry: Once per encounter you can designate an enemy who is a spellcaster as your Quarry. Against your Quarry you receive a bonus to all attack and damage rolls equal to your Drive, and a bonus to your Defenses equal to your Intuition. This lasts until either the encounter ends or until the opponent is slain.
Resist Witchcraft: Enemies casting spells against you must roll twice and take the lower result when attempting to hit your defenses.