Defense
Type: Construct (Golem); Size: Huge (3x3)
HP: 56
SP: 38 (1d10 Stamina Recovery)
MP: 15
Resolve: 11
Sanity: 25
Physical Defense: 14; Mental Defense: 22; Bodily Defense: 27
(Armor Defense Points)
Head: 45, Body: 120, Arms: 95, Legs: 95
Offense
Speed: 7 sq. (Land)
Reach: 3 sq.
Voulge: +16 to-hit (3d10+7 slashing damage); Brutish
Statistics
Physique (10): Power: 6, Integrity: 6, Stamina: -
Dexterity (8): Precision: 4, Agility: 5, Reaction: 2
Intellect (6): Reason: 5, Language: 2, Math: 2
Wisdom (6): Drive: 2, Intuition: 3, Common Sense: 4
Charisma (3): Rhetoric: 4, Voice: 1, Beauty: 1
Skills
Weapon: Polearm (Competent) +14
Brawling (Competent) +16
Balance (Trained) +10
Sprint (Apprentice) +2
Tumble (Trained) +10
Touch (Trained) +8
Hearing (Competent) +13
Talents
Piece Together: If a Golem would be reduced to 0 Health and effectively "slain", once per day they can begin putting themselves back together again, "reviving" themselves from being destroyed now at half of their total Health. If any of their Armor Defense Points had been reduced below half of their total value, they are instead set to half of the total value after reviving. Doing this expends their turn, even if they would otherwise have Stamina or movement still available normally.
Golem
A hulking stone figure stands firm, analyzing for foes in a constant surveillance. Golems attack whoever trespasses on the area designated by their creator.
Golems are beings of Jewish Folklore, created to defend areas as designated by whoever ends up crafting them.
In order to craft a Golem, at least 300 lbs. of clay or similar materials is required as well as a DC 48 Sculpture check to create the body. After which, a ritual-like process must be performed with 50 MPI being invested into the Golem itself. Finally in order to finish the creation of the Golem and have it activate, the creator must know Hebrew and inscribe the Golem's name somewhere on its body.