Magic liquids meant to impart healing or other such benefits when drank, potions are among some of the most common and ubiquitous magic items available. Often they are brewed substances similar to alcoholic beverages, albeit made in much smaller quantities.
Potions are typically made with the intention of being drank however they do have other methods of being administered which work equally as well; potions can be made as oils to be poured atop something or someone or made into small injections (in the case of more scientifically advanced societies).
Using a potion takes 5 Stamina to perform, this includes the action of removing it from a satchel (if needed), uncorking it, and quaffing it down.
Price: 1 Gold
Brewing DC: 25
Description: Those who drink a Cure Salve recover 1d12 points of HP. This cannot bring them above their maximum HP.
Price: 1 Gold
Brewing DC: 25
Description: Those who drink a Soul Salve recover 2d8 points of MP. This cannot bring them above their maximum MP.
Price: 50 Silver
Brewing DC: 21
Description: Those who drink Liquid Courage recover 1d8 points of Resolve. This cannot bring them above their maximum Resolve.
Price: 80 Silver
Brewing DC: 23
Description: Those who drink a Soothing Beverage recover 2d4 points of Sanity. This cannot bring them above their maximum Sanity.