Warriors who are found primarily in the wilds, Primalists usually are lone wanderers or part of small tribes as their huntsman.
Must have taken Berserker at least once
Primalists increase these skills;
+1 Rank to Brawling, Wilderness Lore, Animal Handling, Hunting, and Tracking.
Primalists receive tattoos all across their bodies to represent their dedication to the leylines.
Primalists do not increase their wage.
Primalists are primitive, relying on simpler tools and a deep inner instinct and costs 6 TP in order to take it as a Promotion to the Berserker.
Primalists also do well when combined with any Warrior or Nature occupations.
Back to Basics: You have a penchant for sticking to simpler gear. You receive a +5 bonus to attack rolls with Simple weapons.
Primal Fury: If you've taken damage you can enter into a fury once per combat. While in this fury you increase your land speed by 4 squares, your unarmed attacks deal slashing damage instead of bludgeoning damage (turning into claw attacks effectively), and adds your Drive to your Physical Defense, attack rolls, and damage rolls. This fury lasts until the end of the encounter.