Not being good at combat, doesn't mean you can't PRETEND to have some semblance of combat expertise.
Extravagant Flourish (Sword Technique): Making a wide flourishing slash and stab, you can make the enemy think you're going to hit them. Roll an attack roll with your sword versus the opponent's Mental Defense. On a successful hit, they take a -4 to Physical Defense in anticipation for your incoming attacks which won't come. If you choose to attack the enemy however, this penalty applies to your first attack roll and then disappears. Otherwise, the penalty lasts until the beginning of your next turn. This technique expends 2 additional Stamina.
Stunning Failure (Simple Technique): You can make a super impressive looking attack which ultimately ends in glorious failure. This is an attack roll which automatically fails, however make another attack roll with the weapon versus the opponent's Mental Defense. On a successful hit, they are inflicted with Stunned at Moderate Intensity for 1d4+2 rounds. If you use this technique, you are unable to make another attack roll against the same opponent within your turn. Multiple applications of this technique increase the severity of the stun, but not the duration. This technique expends 2 additional Stamina.
Falling Down (Simple Technique): As part of your failed attack you trip, and fall forward onto an opponent in an attempt to bring them down to the ground with you. If you failed an attack roll against an opponent you can spend 2 more Stamina and knock yourself prone. As part of knocking yourself prone, make another attack roll at an additional +5 bonus and on a successful hit they are knocked prone with you on top of them. They do not take any damage from this unless you are three or more size categories above them in which you do 2d6 points of bludgeoning damage plus 2d6 for every size category above the initial three categories they must be to begin squishing them.