The reputation built up as a hero stretches far and wide, and the incredible feats they perform often grant them the moniker of being a 'living legend'.
Prerequisite(s): Must have taken Hero at least once
Inspiring Strike (Simple Technique): You can spend 2 Stamina to use this technique on an attack you're about to make, and if your attack hits the opponent you deal an additional 2d6 points of damage (this damage is considered weapon damage for its damage type). If you would kill an opponent when using this talent, your allies within 6 squares receive a +2 bonus to Physical Defense for 1 round. This bonus stacks with other bonuses to Physical Defense granted by talents, but not with itself.
Collected Presence: Your natural calm makes your allies feel invigorated when fighting with you, and retreat is less likely. You and all of your allies receive a +5 bonus to Mental Defense against attacks which would affect either Resolve or Sanity, or inflict Fear.
Symbol of Hope: Your very presence is something that shakes allies out of their throes, helping them recover in the face of their adversaries. Once per encounter an ally who has you in their line of sight can recover from a single status effect currently affecting them, so long as the status effect is below Severe Intensity.
A Heroes' Ferocity (Simple Technique): You can spend 4 Stamina to use this technique, choosing to make multiple attacks in a round (so long as you have enough Stamina to do so). For each attack that hits and deals damage, add +3d4 points of damage (this is considered weapon damage for its damage type). For example if you were to hit an opponent three times in a round, you would deal an additional 3d4 on the second attack, and an additional 6d4 on the third attack.