Type: Undead (Mindless); Size: Medium (1x1)
HP: 19
SP: 18 (1d6 Stamina Recovery)
MP: -
Resolve: 1
Sanity: 5
Physical Defense: 32; Mental Defense: 12; Bodily Defense: 19
Speed: 8 sq. (Land)
Reach: 1 sq.
Longsword: +11 to-hit (1d20+5 slashing damage), Hand Guard
Physique (6): Power: 5, Health: 4, Stamina: -
Dexterity (8): Precision: 6, Agility: 7, Reaction: 5
Intellect (-): Reason: -, Language: -, Math: -
Wisdom (1): Drive: 1, Intuition: 1, Common Sense: 1
Charisma (1): Rhetoric: 1, Voice: 1, Beauty: 1
Brawling (Trained) +9
Hearing (Trained) +6
Smell (Trained) +6
Sight (Trained) +6
Weapon (Sword) (Trained) +11
Put Together: Skeletons are capable of putting themselves back together after death, so long as their bones remain unbroken. If they die but 1 minute isn't spent properly breaking all of the bones of the skeleton, they will put themselves together and be revived at half their maximum Hit Points after 12 hours.
Skeletons are the undead creatures whose layers have been stripped back and leaving only the boney combatant underneath.