Being quick on your feet allows you to evade even some of the most dangerous foes.
Afterimage: If you have spent Stamina in order to Dodge, you receive a +2 bonus to Physical Defense against the next attack against you within the same round.
Jaunting Movement: When moving at least half your move speed or more, you receive a +1 bonus to your Physical Defense equal to the amount of squares traveled.
Reactionary Attack: If an enemy moves through or leaves your attack range (but not moving into) you can make an attack even though it isn't your turn. This still expends Stamina, but counts as if you were making a subsequent attack (8 Stamina normally for "subsequent attacks").
Skilled Footwork: After making a Dodge attempt, you can move a single square free. This can only be triggered once per round.
Cover Ally: After making a Dodge attempt, you can grant an adjacent ally a +2 bonus to their Physical Defense for 1 round.