With a flick of the wrist, you can cause an opponent's weapon to fly from their hand and land on the ground.
Ability Score(s): Precision + Agility
Usage: Use this in place of an attack to attempt to disarm an opponent. This is tested against the opponent's Physical Defense, however if you bypass their Physical Defense by 10 or more the weapon flies 1d6 squares away + 1 square per point past 10 over their Physical Defense.
Using the Disarm skill while in combat also counts as using the Disarm Weapon Technique, a weapon technique which typically relies on this skill to be performed.
If you've successfully disarmed an opponent using this skill you can add Disarm as an Exchange on any following non-disarming melee attack rolls.