Covering a broad category of raised dead creatures, undead are usually formed unnaturally through necromancy brought on by a necromancer. This is done by forcibly sucking the life energy from a soul before it can pass on to the afterlife, and imbuing the life giving energy into a corpse. This abominable act ensures the being will never reach the afterlife, and puts their existence into a state of constant torture until the created undead is slain. This, however, only frees them from their torment and not their inevitable fate of nonexistence.
All Undead have the following properties;
All undead are immune to death effects, disease, paralysis, poison, sleep/unconsciousness, stunning, nonlethal, and illness.
Undead without a Stamina attribute receive +10 to SP, and for each size category above Medium this bonus increases by 10.
Darkvision: Undead can see in Darkness just as well as daylight.
Undead do not breathe, eat, or sleep.
All Undead possess the following defensive traits.
Immunity: Undead are immune to death effects, diseases, paralysis, poisons, sleep, stunning, nonlethal damage, and illness.
Unconsciousness / Sleep: Undead do not fall unconscious when brought to 0 HP, and are instead immediately destroyed.
Mindless Undead have the following properties unique to them;
Immunity: Mindless undead are immune to mind-affecting effects (including the fear status effect, and sanity effects).
Mindless undead do not have an Intellect attribute or sub-attributes, and cannot perform any actions which require it unless otherwise specified.
Undead Spirits have the following properties unique to them;
Undead spirits possess the Incorporeal ability.
Undead spirits do not have a Physique attribute or sub-attributes, and cannot perform any actions which require it unless otherwise specified.
Undead spirits add their Drive to their Hit Points.
Undead spirits use their Reason and Intuition in place of Stamina and Health respectively for their total Stamina Points.